01 // SAFES Dishonored · escape from Coldridge
COMBINATION / FIXED SOLUTION 451COPY
Sewer safe
LOCATION Dishonored · escape from Coldridge.
CLUE / REQUIREMENT Numbers hidden behind the bottles.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Move the bottles near the safe and set the dials to 4, 5 and 1.
02 // SAFES High Overseer Campbell · office
COMBINATION / FIXED SOLUTION 287COPY
Galvani's safe
LOCATION High Overseer Campbell · office.
CLUE / REQUIREMENT Galvani's research and notes.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Enter Galvani's office, find the safe and align 2, 8 and 7.
03 // DOORS / ACCESS High Overseer Campbell · basement
COMBINATION / FIXED SOLUTION 217COPY
Kennel door
LOCATION High Overseer Campbell · basement.
CLUE / REQUIREMENT Locked door in the kennel area.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Go down to the kennels and use 217 on the door lock.
04 // SAFES High Overseer Campbell · Back Yard
COMBINATION / FIXED SOLUTION 203COPY
Backyard safe
LOCATION High Overseer Campbell · Back Yard.
CLUE / REQUIREMENT Safe in the Overseer area.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Explore the backyard and open the safe with 203.
05 // SAFES House of Pleasure · Bunting's apartment
VARIABLE CODE VARIES BY PLAYTHROUGH
Art dealer's safe
LOCATION House of Pleasure · Bunting's apartment.
CLUE / REQUIREMENT Bunting knows the combination.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Find Bunting at the Golden Cat and interrogate him until you get the code. Then use the three numbers he provides on his apartment safe.
06 // SAFES The Royal Physician · Pratchett's house
COMBINATION / FIXED SOLUTION 473COPY
Pratchett's safe
LOCATION The Royal Physician · Pratchett's house.
CLUE / REQUIREMENT Numbers in the house paintings.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Go to the top floor of the house, examine the paintings and set the safe to 473.
07 // SAFES The Royal Physician · ruined building
COMBINATION / FIXED SOLUTION 294COPY
Safe behind the painting
LOCATION The Royal Physician · ruined building.
CLUE / REQUIREMENT Survivors trapped behind the Wall of Light.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Eliminate the threat to the prisoners and disable the Wall of Light. Speak to the rescued woman; open the painting in the building and use 294.
08 // SAFES Return to the Tower · private chambers
COMBINATION / FIXED SOLUTION 935COPY
Lord Regent's safe
LOCATION Return to the Tower · private chambers.
CLUE / REQUIREMENT The broadcasting officer reveals the combination.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Go to Hiram Burrows' chambers and open the safe. The recording inside is used for the mission's nonlethal route.
09 // SAFES The Flooded District · Central Rudshore
COMBINATION / FIXED SOLUTION 428COPY
Submerged safe
LOCATION The Flooded District · Central Rudshore.
CLUE / REQUIREMENT Flooded building in Central Rudshore.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE Dive into the building to find the safe and use 428; plan your return to the surface.
10 // SAFES The Flooded District · Old Port sewers
COMBINATION / FIXED SOLUTION 528COPY
Jelly's safe
LOCATION The Flooded District · Old Port sewers.
CLUE / REQUIREMENT Book near the safe.
REWARD / EFFECT Unlocks access and lets you collect the contents.
HOW TO SOLVE While passing through the sewers, find Jelly's safe and set it to 528.