▣ CON_CODES_DATABASE.EXE
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ORIGINAL CAMPAIGN · PUZZLES

CONSCRIPT

Lighter box, Fort Souville symbols and the family home door.

00.TXT

QUICK LIST

3 ENTRIES
01.DAT

CODES AND ACCESS

01 // SAFESChapter 2 · East Reserve quarters
SOLUTION / REFERENCE1895

LIGHTER BOX

LOCATION
Chapter 2 · East Reserve quarters
HOW TO USE
Open the locked box in the quarters to get the empty lighter. Combine it with lighter fluid to use it.
02 // DOORSFort Souville · basement
SOLUTION / REFERENCEVARIABLE ORDER · CHECK THE NOTE

GALLERY PADLOCK

LOCATION
Fort Souville · basement
HOW TO USE
Read the letters beside the padlock. In the Anatole, Berthe, Celestin and Desire casemates, match each name's initial to the displayed object. Arrange the symbols in the note's order.
03 // DOORSChapter 5 · The Town
SOLUTION / REFERENCE3124

FAMILY HOME DOOR

LOCATION
Chapter 5 · The Town
HOW TO USE
Use the four digits on the family home padlock. The diary and the faces in the workshop provide the clue; the passage leads to the tinsmith's key.
TIOZINHO_NOTE.TXT

References for the original 2024 campaign. For the symbol padlock, follow the letter order recorded in your playthrough; it can change.

Original explanations, with two reference sources listed for each entry.