▣ CV_CODES_DATABASE.EXE
YOU ARE VISITOR ------
← IN-GAME · PAGE 3/COUNTDOWN VAMPIRES

PLAYSTATION · ORIGINAL

COUNTDOWN VAMPIRES

Keno, organ, fountain panels and passage passwords across both discs.

00.TXT

QUICK LIST

5 ENTRIES
01.DAT

CODES AND ACCESS

01 // TERMINALSDisc 1 · Sydney
SOLUTION / REFERENCE42 → 25 → 56

KENO MACHINE

LOCATION
Disc 1 · Sydney
HOW TO USE
Insert the Keno Ticket and enter the three numbers. This powers the cabinet in the back room containing cards 9 and 4.
02 // PUZZLESDisc 1 · Evil House / Organ Room
SOLUTION / REFERENCE2 → 5 → 6 → 4

ORGAN KEYS

LOCATION
Disc 1 · Evil House / Organ Room
HOW TO USE
Play the second, fifth, sixth and fourth keys. The mechanism revealed in the wall takes Panel 1 and starts the next timed stage.
03 // PUZZLESDisc 1 · Evil House / Courtyard
SOLUTION / REFERENCE3 → 1 → 2 → 4

FOUNTAIN PANELS

LOCATION
Disc 1 · Evil House / Courtyard
HOW TO USE
After collecting the panels, activate the fountain device. Select the panels in the indicated order to move the statue.
04 // DOORSDisc 1 · Courtyard / DM Control Room
CODEPROJECTSIN

PASSAGE UNDER THE FOUNTAIN

LOCATION
Disc 1 · Courtyard / DM Control Room
HOW TO USE
Enter the word on the panel behind the statue. Go to the DM Control Room and stabilize both gauges, pressing Circle when the line reaches the center target. Return to the fountain.
05 // TERMINALSDisc 2 · house / basement
CODE45911

BASEMENT PANEL

LOCATION
Disc 2 · house / basement
HOW TO USE
Use the five digits on the basement panel to obtain the key needed to continue.
TIOZINHO_NOTE.TXT

For key and panel puzzles, count positions from left to right, starting at 1. PROJECTSIN is only one step: adjusting the gauges is also required to open the passage.

Original text prepared by cross-checking the sources listed in each entry. Sources are used to verify solutions; the explanations were written for this guide.