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SANDCASTLE · CAMPAIGN

DAYMARE: 1994 SANDCASTLE

Area 51 locker and doors in the residential area and CASTLE.

00.TXT

QUICK LIST

3 ENTRIES
01.DAT

CODES AND ACCESS

01 // SAFESArea 51 · entrance
SOLUTION / REFERENCE215

ENTRANCE LOCKER

LOCATION
Area 51 · entrance
HOW TO USE
Check the security officer's note. Open the locker to get the floppy disk used to restart the power.
02 // DOORSResidential Area A
SOLUTION / REFERENCE9517

SECURITY ROOM

LOCATION
Residential Area A
HOW TO USE
Enter the code on the security door to access the Frost Grip upgrade station.
03 // DOORSCASTLE · office
SOLUTION / REFERENCE2244

DIRECTOR'S OFFICE

LOCATION
CASTLE · office
HOW TO USE
Read the H.A.D.E.S. agent's note and enter the four digits on the director's door keypad.
TIOZINHO_NOTE.TXT

These solutions apply to Daymare: 1994 Sandcastle. Locations identify each access point to avoid confusion with Daymare: 1998 combinations.

Original explanations, with two reference sources listed for each entry.