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PC · BASE CAMPAIGN

HALF-LIFE 2

Three physics solutions for crossing City 17's canals.

00.TXT

QUICK LIST

3 ENTRIES
01.DAT

CODES AND ACCESS

01 // PUZZLESRoute Kanal · before the helicopter
SOLUTION / REFERENCEBLOCKS AS COUNTERWEIGHTS

CANAL SEESAW

LOCATION
Route Kanal · before the helicopter
HOW TO USE
Stack the concrete blocks on the short end of the seesaw. Their weight raises the opposite end, creating a ramp to jump to the upper passage.
02 // PUZZLESWater Hazard · airboat jump
SOLUTION / REFERENCE4 FLOATING CONTAINERS

RAMP OVER THE WATER

LOCATION
Water Hazard · airboat jump
HOW TO USE
Take the four air containers to the submerged cage beneath the ramp. Two are nearby; the others are in the adjacent tunnel. Their buoyancy raises the structure so you can cross in the vehicle.
03 // PUZZLESWater Hazard · two armored vehicles area
SOLUTION / REFERENCEEXPLODE THE BARRELS

CONTAINER PASSAGE

LOCATION
Water Hazard · two armored vehicles area
HOW TO USE
Leave the airboat and examine the back of the red container on the lower level. Explode the barrels inside from a safe distance. Once the passage is open, return to the vehicle and continue to the ramp.
TIOZINHO_NOTE.TXT

The passages below open by moving objects or changing the environment. There is no code to copy. This selection covers Route Kanal and Water Hazard in the main campaign.

Original text prepared by cross-checking the sources listed in each entry. Sources are used to verify solutions; the explanations were written for this guide.