▣ LOF_CODES_DATABASE.EXE
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← IN-GAME · PAGE 5/LAYERS OF FEAR (ORIGINAL, 2016)

2016 ORIGINAL · CAMPAIGN

LAYERS OF FEAR (ORIGINAL, 2016)

Studio key, painting chest and animal padlock.

00.TXT

QUICK LIST

3 ENTRIES
01.DAT

CODES AND ACCESS

01 // DOORSPrologue · painter's house
SOLUTION / REFERENCEKEY IN THE OFFICE

STUDIO ENTRANCE

LOCATION
Prologue · painter's house
HOW TO USE
Go upstairs to the office and collect the key from the desk. Return downstairs and open the paint-marked door.
02 // SAFESChapter 1 · padlocked chest
SOLUTION / REFERENCEVARIABLE · LIGHT THE CANDLES

THREE-PAINTING CHEST

LOCATION
Chapter 1 · padlocked chest
HOW TO USE
Light the candles beside the paintings. Read the three digits revealed in them and reproduce the order on the padlock.
03 // DOORSChapter 5 · bolted door
SOLUTION / REFERENCECAT: 341 · DOG: 259 · RAT: 687

ANIMAL PADLOCK

LOCATION
Chapter 5 · bolted door
HOW TO USE
Identify the animal drawn on the sheet and use its sequence. The padlock is at the top of the door; after unlocking it, slide the bolt.
TIOZINHO_NOTE.TXT

These solutions apply to the 2016 original. The early chest has different combinations between playthroughs; check the paintings. For the animal puzzle, use the animal drawn on your sheet.

Original explanations, with two reference sources listed for each entry.